Coding Flowcharts¶
On this page we will learn
- the steps for the most common GameFrame coding tasks
- where to find an example of each task in the lessons
Below are flowcharts for the most common steps in coding a GameFrame game. Each one has a link to a lesson where we did it in Space Rescue.
Create a Room¶

Example: Lesson 2: GamePlay Room
Create an object¶

Example: Lesson 3: Spaceship
Move an object with keys¶

Example: Lesson 3: Spaceship
Detect a collision¶

Example: Lesson 9: Ship and Asteroid Collision
More examples
The Index of Topics lists every lesson that covers each task.