UNN Murphy - Class Light Destroyer

Description

The Murphy-class light destroyer is an exercise in how many guns can fit into a small ship. The light destroyer is the United Nations Navy swarm-style vessel that subverts the traditional expectation of a UN boat being a brick.

Attribute Details
Name
Class Murphy-Class Light Destroyer
Faction UNN
Category Huge
Drive Epstein, Thrusters
Length 102m
Crew 9 (32)
Competence Skilled
Hull 3d6
Sensors 2
Favoured Range Medium
Favoured Command Stunts Multi-Target, Perceived Weakness, Set-Up
Qualities Advanced Communications Systems, Advanced Targeting Systems, Good Juice, High-Charged Rail Gun, Improved Acceleration III, Manoeuvrable II, Plasma Torpedoes, Self-Destruct System
Flaws Poor Amenities
Weapon Type Range Damage Arc
Torpedo Tubes (2) Long 4d6 Fore
Rail Guns (12) Medium 3d6 Fore and Aft
Point Defence Network Close 2d6 Full Coverage
Quality / Flaw Effect Prerequisites Stack?
Advanced Communications Systems Reduces Fleet Command Stunt SP cost by 1. None stated. No
Advanced Targeting Systems +1 bonus to Sensors score for Electronic Warfare tests. None stated. No
Good Juice +2 bonus Stamina tests against high-g None stated. No
Rail Gun, High-Charged 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Requires Rail Gun,
Large ship or higher
No
Improved Acceleration +7 (or +9 with stacking) on high-g manoeuvres
+1 to +3 on Piloting tests to change range
None stated. Yes (3)
Manoeuvrable +1 bonus to changing range, evading attacks, and chases tests. None stated. Yes (2)
Plasma Torpedoes 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Torpedo tubes No
Self-Destruct System Can be programmed to annihilating the ship and its contents. None stated. No
Poor Amenities Recovering activities take 50% longer. None stated. No