UNN Murphy - Class Light Destroyer
Description
The Murphy-class light destroyer is an exercise in how many guns can fit into a small ship. The light destroyer is the United Nations Navy swarm-style vessel that subverts the traditional expectation of a UN boat being a brick.
Attribute | Details |
---|---|
Name | |
Class | Murphy-Class Light Destroyer |
Faction | UNN |
Category | Huge |
Drive | Epstein, Thrusters |
Length | 102m |
Crew | 9 (32) |
Competence | Skilled |
Hull | 3d6 |
Sensors | 2 |
Favoured Range | Medium |
Favoured Command Stunts | Multi-Target, Perceived Weakness, Set-Up |
Qualities | Advanced Communications Systems, Advanced Targeting Systems, Good Juice, High-Charged Rail Gun, Improved Acceleration III, Manoeuvrable II, Plasma Torpedoes, Self-Destruct System |
Flaws | Poor Amenities |
Weapon Type | Range | Damage | Arc |
---|---|---|---|
Torpedo Tubes (2) | Long | 4d6 | Fore |
Rail Guns (12) | Medium | 3d6 | Fore and Aft |
Point Defence Network | Close | 2d6 | Full Coverage |
Quality / Flaw | Effect | Prerequisites | Stack? |
---|---|---|---|
Advanced Communications Systems | Reduces Fleet Command Stunt SP cost by 1. | None stated. | No |
Advanced Targeting Systems | +1 bonus to Sensors score for Electronic Warfare tests. | None stated. | No |
Good Juice | +2 bonus Stamina tests against high-g | None stated. | No |
Rail Gun, High-Charged | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Requires Rail Gun, Large ship or higher |
No |
Improved Acceleration | +7 (or +9 with stacking) on high-g manoeuvres +1 to +3 on Piloting tests to change range |
None stated. | Yes (3) |
Manoeuvrable | +1 bonus to changing range, evading attacks, and chases tests. | None stated. | Yes (2) |
Plasma Torpedoes | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Torpedo tubes | No |
Self-Destruct System | Can be programmed to annihilating the ship and its contents. | None stated. | No |
Poor Amenities | Recovering activities take 50% longer. | None stated. | No |