MCRN Scirocco-Class Assault Cruiser

Description

The Scirocco-class is a high-speed frontline warship that doubles as a troop carrier and is the pinnacle of combat balance. The assault cruiser is fast and manoeuvrable and armed to the teeth while still having space for troops, breaching pods, and dropships

Attribute Details
Name
Class Scirocco-Class Assault Cruiser
Faction MCRN
Category Gigantic
Drive Epstein, Thrusters
Length 200m
Crew 54 (430)
Competence Skilled
Hull 4d6+2
Sensors 3
Favoured Range Medium
Favoured Command Stunts Multi-Targeting, Perceived Weakness, Set-Up
Qualities Advanced Communications Systems, Advanced Targeting Systems, Hangar Bay, Hull Plating II, Manoeuvrable, Medical Expert System, Redundant Hull (Double), Self-Destruct System, Sensor Scrambling
Flaws None
Weapon Type Range Damage Arc
Torpedo Tubes (10) Long 4d6 5 Fore, 5 Aft
Rail Gun (1) Medium 3d6 Fore
Point Defence Network Close 2d6 Full Coverage
Grappler Close - Fore
Quality / Flaw Effect Prerequisites Stack?
Advanced Communications Systems Reduces Fleet Command Stunt SP cost by 1. None stated. No
Advanced Targeting Systems +1 bonus to Sensors score for Electronic Warfare tests. None stated. No
Hangar Bay Capable of carrying ships 3+ Size categories smaller Must be built-in. No
Hull Plating +1 bonus when determining the ship's Hull total against damage. None stated. Yes (4)
Manoeuvrable +1 bonus to changing range, evading attacks, and chases tests. None stated. Yes (2)
Medical Expert System +2 Medicine tests None stated. No
Redundant Hull (Double) Ignore the first loss condition imposed in an encounter. Must be built-in. No
Self-Destruct System Can be programmed to annihilating the ship and its contents. None stated. No
Sensor Scrambling -1 penalty to all enemy Sensors tests within Medium or closer range None stated. No