MCRN Raptor-Class Fast Attack Cruiser

Description

Like all Martian Congressional Republic Navy ships, the Raptor-class carries the most up-to-date and cutting-edge technology and systems available. Although they are created in fewer quantities than their UNN equivalents, the Raptor-class can take on multiple UNN opponents of the same class.

Attribute Details
Name
Class Raptor-Class Fast Attack Cruiser
Faction MCRN
Category Gigantic
Drive Epstein, Thrusters
Length 282m
Crew 96 (1080)
Competence Elite
Hull 4d6+2
Sensors 4
Favoured Range Medium
Favoured Command Stunts Multi-Targeting, Precise Hit, Rapid Reload
Qualities Advanced Targeting Systems, Agile, Hangar Bay, High-Charged Rail Gun, Hull Plating II, Improved Acceleration II, Maneuverability, Plasma Torpedoes, Rapid Reload Torpedo Tubes, Self-Destruct System
Flaws High Maintenance
Weapon Type Range Damage Arc
Torpedo Tubes (12) Long 4d6 6 Fore, 2 Starboard, 2 Port, 2 Aft
Rail Gun (2) Medium 3d6 Fore and Aft
Point Defence Network Close 2d6 Full Coverage
Grapple (1) Close - Fore
Quality / Flaw Effect Prerequisites Stack?
Advanced Targeting Systems +1 bonus to Sensors score for Electronic Warfare tests. None stated. No
Agile +1 bonus to Piloting tests requiring manoeuvrability. Small or Medium ships only.
Must be built-in.
Yes (3)
Hangar Bay Capable of carrying ships 3+ Size categories smaller Must be built-in. No
Hull Plating +1 bonus when determining the ship's Hull total against damage. None stated. Yes (4)
Improved Acceleration +7 (or +9 with stacking) on high-g manoeuvres
+1 to +3 on Piloting tests to change range
None stated. Yes (3)
Manoeuvrable +1 bonus to changing range, evading attacks, and chases tests. None stated. Yes (2)
Plasma Torpedoes 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Torpedo tubes No
Rail Gun, High-Charged 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Requires Rail Gun,
Large ship or higher
No
Rapid Reload Torpedo Tubes Reduces the SP cost to use the Rapid Reload Command Stunt by 1. Torpedo tubes No
Self-Destruct System Can be programmed to annihilating the ship and its contents. None stated. No
High Maintenance +1 Lifestyle Cost of maintaining ship. None stated. No