MCRN Raptor-Class Fast Attack Cruiser
Description
Like all Martian Congressional Republic Navy ships, the Raptor-class carries the most up-to-date and cutting-edge technology and systems available. Although they are created in fewer quantities than their UNN equivalents, the Raptor-class can take on multiple UNN opponents of the same class.
Attribute | Details |
---|---|
Name | |
Class | Raptor-Class Fast Attack Cruiser |
Faction | MCRN |
Category | Gigantic |
Drive | Epstein, Thrusters |
Length | 282m |
Crew | 96 (1080) |
Competence | Elite |
Hull | 4d6+2 |
Sensors | 4 |
Favoured Range | Medium |
Favoured Command Stunts | Multi-Targeting, Precise Hit, Rapid Reload |
Qualities | Advanced Targeting Systems, Agile, Hangar Bay, High-Charged Rail Gun, Hull Plating II, Improved Acceleration II, Maneuverability, Plasma Torpedoes, Rapid Reload Torpedo Tubes, Self-Destruct System |
Flaws | High Maintenance |
Weapon Type | Range | Damage | Arc |
---|---|---|---|
Torpedo Tubes (12) | Long | 4d6 | 6 Fore, 2 Starboard, 2 Port, 2 Aft |
Rail Gun (2) | Medium | 3d6 | Fore and Aft |
Point Defence Network | Close | 2d6 | Full Coverage |
Grapple (1) | Close | - | Fore |
Quality / Flaw | Effect | Prerequisites | Stack? |
---|---|---|---|
Advanced Targeting Systems | +1 bonus to Sensors score for Electronic Warfare tests. | None stated. | No |
Agile | +1 bonus to Piloting tests requiring manoeuvrability. | Small or Medium ships only. Must be built-in. |
Yes (3) |
Hangar Bay | Capable of carrying ships 3+ Size categories smaller | Must be built-in. | No |
Hull Plating | +1 bonus when determining the ship's Hull total against damage. | None stated. | Yes (4) |
Improved Acceleration | +7 (or +9 with stacking) on high-g manoeuvres +1 to +3 on Piloting tests to change range |
None stated. | Yes (3) |
Manoeuvrable | +1 bonus to changing range, evading attacks, and chases tests. | None stated. | Yes (2) |
Plasma Torpedoes | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Torpedo tubes | No |
Rail Gun, High-Charged | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Requires Rail Gun, Large ship or higher |
No |
Rapid Reload Torpedo Tubes | Reduces the SP cost to use the Rapid Reload Command Stunt by 1. | Torpedo tubes | No |
Self-Destruct System | Can be programmed to annihilating the ship and its contents. | None stated. | No |
High Maintenance | +1 Lifestyle Cost of maintaining ship. | None stated. | No |