MCRN Donnager-Class Battleship
Description
Like all other MCRN ships, Donnager-class battleships are built at the Callisto shipyards. However, because of the importance and investment in designing and constructing each Donnager they are incredibly difficult to make, and only eight of them were constructed during the UN-MCR Cold War
Attribute | Details |
---|---|
Name | |
Class | Donnager-Class Battleship |
Faction | MCRN |
Category | Colossal |
Drive | Epstein, Thrusters |
Length | 475.5m |
Crew | 312 (2086) |
Competence | Elite |
Hull | 5d6+4 |
Sensors | 5 |
Favoured Range | Medium |
Favoured Command Stunts | Multi-Targeting, Tactics, Set-Up |
Qualities | Advanced Communications System, Advanced Targeting Systems, Drone Bay, Emergency Batteries, Hangar Bay, High Charged Rail Gun, Hull Plating IV, Improved Acceleration, Improved Stores, Luxury Amenities, Medical Expert System, Plasma Torpedoes, Rapid Reload Torpedo Tubes, Redundant Hull (Double) |
Flaws | None |
Weapon Type | Range | Damage | Arc |
---|---|---|---|
Torpedo Tubes (14) | Long | 4d6 | 6 Fore, 8 Aft |
Rail Gun (2) | Medium | 4d6 | Turreted (Full Coverage) |
Point Defence Network | Close | 2d6 | Full Coverage |
Quality / Flaw | Effect | Prerequisites | Stack? |
---|---|---|---|
Advanced Communications Systems | Reduces Fleet Command Stunt SP cost by 1. | None stated. | No |
Advanced Targeting Systems | +1 bonus to Sensors score for Electronic Warfare tests. | None stated. | No |
Drone Bay | Provides two drones | None stated. | Yes (hull dice) |
Emergency Batteries | Provides backup power to ship systems. | None stated. | No |
Hangar Bay | Capable of carrying ships 3+ Size categories smaller | Must be built-in. | No |
Rail Gun, High-Charged | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Requires Rail Gun, Large ship or higher |
No |
Hull Plating | +1 bonus when determining the ship's Hull total against damage. | None stated. | Yes (4) |
Improved Acceleration | +7 (or +9 with stacking) on high-g manoeuvres +1 to +3 on Piloting tests to change range |
None stated. | Yes (3) |
Improved Stores | The ship can stock supplies for extended travel for its crew and half its optimal crew listing (or more passengers). | None stated. | No |
Luxury Amenities | Increases the Lifestyle Cost to maintain the ship by +1. | None stated. | No |
Medical Expert System | +2 Medicine tests | None stated. | No |
Plasma Torpedoes | 1 or 2 is rolled for damage -> rerolled until the result is 3-6 | Torpedo tubes | No |
Rapid Reload Torpedo Tubes | Reduces the SP cost to use the Rapid Reload Command Stunt by 1. | Torpedo tubes | No |
Redundant Hull (Double) | Ignore the first loss condition imposed in an encounter. | Must be built-in. | No |