MCRN Donnager-Class Battleship

MCRN Donnager-Class Battleship.webp

Description

Like all other MCRN ships, Donnager-class battleships are built at the Callisto shipyards. However, because of the importance and investment in designing and constructing each Donnager they are incredibly difficult to make, and only eight of them were constructed during the UN-MCR Cold War

Attribute Details
Name
Class Donnager-Class Battleship
Faction MCRN
Category Colossal
Drive Epstein, Thrusters
Length 475.5m
Crew 312 (2086)
Competence Elite
Hull 5d6+4
Sensors 5
Favoured Range Medium
Favoured Command Stunts Multi-Targeting, Tactics, Set-Up
Qualities Advanced Communications System, Advanced Targeting Systems, Drone Bay, Emergency Batteries, Hangar Bay, High Charged Rail Gun, Hull Plating IV, Improved Acceleration, Improved Stores, Luxury Amenities, Medical Expert System, Plasma Torpedoes, Rapid Reload Torpedo Tubes, Redundant Hull (Double)
Flaws None
Weapon Type Range Damage Arc
Torpedo Tubes (14) Long 4d6 6 Fore, 8 Aft
Rail Gun (2) Medium 4d6 Turreted (Full Coverage)
Point Defence Network Close 2d6 Full Coverage
Quality / Flaw Effect Prerequisites Stack?
Advanced Communications Systems Reduces Fleet Command Stunt SP cost by 1. None stated. No
Advanced Targeting Systems +1 bonus to Sensors score for Electronic Warfare tests. None stated. No
Drone Bay Provides two drones None stated. Yes (hull dice)
Emergency Batteries Provides backup power to ship systems. None stated. No
Hangar Bay Capable of carrying ships 3+ Size categories smaller Must be built-in. No
Rail Gun, High-Charged 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Requires Rail Gun,
Large ship or higher
No
Hull Plating +1 bonus when determining the ship's Hull total against damage. None stated. Yes (4)
Improved Acceleration +7 (or +9 with stacking) on high-g manoeuvres
+1 to +3 on Piloting tests to change range
None stated. Yes (3)
Improved Stores The ship can stock supplies for extended travel for its crew and half its optimal crew listing (or more passengers). None stated. No
Luxury Amenities Increases the Lifestyle Cost to maintain the ship by +1. None stated. No
Medical Expert System +2 Medicine tests None stated. No
Plasma Torpedoes 1 or 2 is rolled for damage -> rerolled until the result is 3-6 Torpedo tubes No
Rapid Reload Torpedo Tubes Reduces the SP cost to use the Rapid Reload Command Stunt by 1. Torpedo tubes No
Redundant Hull (Double) Ignore the first loss condition imposed in an encounter. Must be built-in. No