MCRN Asp-Class Fast Attack Craft
Description
The smallest ship in the Martian Congressional Republic Navy, and one of the most underestimated combat ships. The Asp-class is vicious and annoying, especially for larger ships that have trouble locking on to such a small target.
Attribute | Details |
---|---|
Name | |
Class | Asp-Class Fast Attack Craft |
Faction | MCRN |
Category | Medium |
Drive | Epstein, Thrusters |
Length | 23m |
Crew | 2 (4) |
Competence | Elite (5) |
Hull | 1d6 |
Sensors | 4 |
Favoured Range | Close |
Favoured Command Stunts | On-Target, Precise Hit, Too Close |
Qualities | Atmosphere Capable, Advanced Targeting Systems, Agile II, Improved Acceleration II, Manoeuvrable II, Self-Destruct System |
Flaws | Poor Amenities |
Weapon Type | Range | Damage | Arc |
---|---|---|---|
Point Defence Network | Close | 2d6 | Full Coverage |
Quality / Flaw | Effect | Prerequisites | Stack? |
---|---|---|---|
Advanced Communications Systems | Reduces Fleet Command Stunt SP cost by 1. | None stated. | No |
Advanced Targeting Systems | +1 bonus to Sensors score for Electronic Warfare tests. | None stated. | No |
Agile | +1 bonus to Piloting tests requiring manoeuvrability. | Small or Medium ships only. Must be built-in. |
Yes (3) |
Improved Acceleration | +7 (or +9 with stacking) on high-g manoeuvres +1 to +3 on Piloting tests to change range |
None stated. | Yes (3) |
Manoeuvrable | +1 bonus to changing range, evading attacks, and chases tests. | None stated. | Yes (2) |
Self-Destruct System | Can be programmed to annihilating the ship and its contents. | None stated. | No |
Poor Amenities | Recovering activities take 50% longer. | None stated. | No |