Spin Ya Airlock (Ceres Edition)

A popular dice gambling game in the backrooms of Ceres' casinos, Spin the Airlock is a fast-paced, high-risk game where players try to outroll—and outbluff—their opponents. Unlike its underground Belt version, the Ceres casino variant includes a structured betting system and a house edge, making it a staple of the gambling scene in the station's bustling concourses.


Requirements


Setup

  1. The Buy-In: Players must exchange credits for chips before playing. The table has a minimum and maximum bet per round.
  2. The Ante: All players place the required ante before rolling.

Gameplay

  1. The Roll ("Spin Ya Dice") : Each player rolls three d6s in secret. The Dockmaster rolls as well, representing "The House."
  2. The Betting Round ("Push Ya Luck"): Players decides whether to:
    • Hold da Pressure (Staying in with the minimum bet)
    • Crank da Lock (Raising the bet)
    • Vent da Lock (Folding and losing their ante)
  3. The Reveal ("Open da Door"): Once all bets are settled, remaining players reveal their dice.

Winning Hands (Highest to Lowest)

  1. Triple Sixes ("Deep Black") – An instant win unless another player ties (then the pot carries over to the next round).
  2. Three-of-a-Kind ("Kakka Lucky") – Any three matching numbers (higher sets beat lower).
  3. Straight ("Smooth Burn") – Any three sequential numbers (1-2-3 is lowest, 4-5-6 highest).
  4. Two-of-a-Kind ("Leaky Seal") – Two matching dice; the third die acts as a tiebreaker.
  5. House Roll ("Ceres Syndicate") – If no players have a ranked hand, the House wins by default.

The House Rules


Payouts

Hand Name (Nickname) Payout (to 1)
Triple Sixes ("Deep Black") 5:1
Three-of-a-Kind ("Kakka Lucky") 3:1
Straight ("Smooth Burn") 2:1
Two-of-a-Kind ("Leaky Seal") 1.5:1
Single High Die (Lost to House) Loss