Ability Tests

Test Target Number

Target Number Test Difficulty 50% Change 90% Chance
7 Routine -3 +1
9 Easy -1 +3
11 Average +1 +5
13 Challenging +3 +7
15 Hard +5 +9
17 Formidable +7 +11
19 Imposing +9 +13
21 Nigh Impossible +11 +15

Basic Tests

  1. Determine appropriate Abilities and Focuses
  2. Assign a target number
  3. Roll & apply fortune
  4. Test results successful >= target number

Opposed Tests

  1. Determine appropriate Abilities and Focuses for both characters
  2. Assign a target number for both characters
  3. Both characters roll & apply fortune
  4. Character
    • win when >= TN and > opponent
    • Tie -> Drama dice
      • Tie -> highest ability score (including focus)
    • Both fail TN -> tie

Advanced Test

  1. Determine appropriate Abilities and Focuses for both characters
  2. Determine the TN or opposed roll
  3. Each success on a test adds its Drama Die total to the success threshold until you either succeed or run out of time.
  4. Each roll requires a time increment.
    • figure out the typical amount of time the task should take and divide it by half of the success threshold.
  5. You make an ability test against the target number or opposed roll for each time increment:
    • Failure -> don’t make any headway, and the time passes.
    • Success -> Add the Drama Die result to total
  6. When the total meets or exceeds the success threshold, you complete the task.
Task Difficulty Success Threshold
Easy 5
Average 10
Challenging 15
Hard 20
Formidable 25

Challenge Test

Same as advanced test, with consequence for each failure.
Determine how many times characters can fail at a challenge test before increasing the level of the consequences.

Minor consequences

Moderate consequences

Major consequences

Assisting Tests

If multiple characters work together on a task, one player is designated as the primary roller. Other characters who assist must have an applicable Abilities and Focuses related to the test.

Bonus for Assistance – For each assisting character, the primary roller gains a +1 bonus to their roll, up to a maximum of +3.

Probability of scores

Score Cumulative Probability (%) Exact Probability (%)
3 0 0
4 2 1
5 5 3
6 9 5
7 16 7
8 26 10
9 38 12
10 50 12
11 62 12
12 74 12
13 84 10
14 91 7
15 95 5
16 98 3
17 100 1
18 100 0