Ability Tests
Test Target Number
Target Number | Test Difficulty | 50% Change | 90% Chance |
---|---|---|---|
7 | Routine | -3 | +1 |
9 | Easy | -1 | +3 |
11 | Average | +1 | +5 |
13 | Challenging | +3 | +7 |
15 | Hard | +5 | +9 |
17 | Formidable | +7 | +11 |
19 | Imposing | +9 | +13 |
21 | Nigh Impossible | +11 | +15 |
Basic Tests
- Determine appropriate Abilities and Focuses
- Assign a target number
- Roll & apply fortune
- Test results successful >= target number
Opposed Tests
- Determine appropriate Abilities and Focuses for both characters
- Assign a target number for both characters
- Both characters roll & apply fortune
- Character
- win when >= TN and > opponent
- Tie -> Drama dice
- Tie -> highest ability score (including focus)
- Both fail TN -> tie
Advanced Test
- Determine appropriate Abilities and Focuses for both characters
- Determine the TN or opposed roll
- Each success on a test adds its Drama Die total to the success threshold until you either succeed or run out of time.
- Each roll requires a time increment.
- figure out the typical amount of time the task should take and divide it by half of the success threshold.
- You make an ability test against the target number or opposed roll for each time increment:
- Failure -> don’t make any headway, and the time passes.
- Success -> Add the Drama Die result to total
- When the total meets or exceeds the success threshold, you complete the task.
Task Difficulty | Success Threshold |
---|---|
Easy | 5 |
Average | 10 |
Challenging | 15 |
Hard | 20 |
Formidable | 25 |
Challenge Test
Same as advanced test, with consequence for each failure.
Determine how many times characters can fail at a challenge test before increasing the level of the consequences.
Minor consequences
- Make the next test more difficult, increasing the target number by +2
- Increase the amount of time needed for each ability test
- Cause some minor complication
Moderate consequences
- Make all future tests more difficult, increasing the target number by +2
- Eliminating half of your accumulated progress towards the success threshold
- Close off current avenue of progress, forcing you to adopt a new approach (may require change of focus)
Major consequences
- Jeopardise the entire challenge test forcing characters to:
- start the test over from the beginning
- complete another advanced or challenge test in order to pick up where they left off
Assisting Tests
If multiple characters work together on a task, one player is designated as the primary roller. Other characters who assist must have an applicable Abilities and Focuses related to the test.
Bonus for Assistance – For each assisting character, the primary roller gains a +1 bonus to their roll, up to a maximum of +3.
Probability of scores
Score | Cumulative Probability (%) | Exact Probability (%) |
---|---|---|
3 | 0 | 0 |
4 | 2 | 1 |
5 | 5 | 3 |
6 | 9 | 5 |
7 | 16 | 7 |
8 | 26 | 10 |
9 | 38 | 12 |
10 | 50 | 12 |
11 | 62 | 12 |
12 | 74 | 12 |
13 | 84 | 10 |
14 | 91 | 7 |
15 | 95 | 5 |
16 | 98 | 3 |
17 | 100 | 1 |
18 | 100 | 0 |