Abilities and Focuses
Use for Ability Tests
Ability | Description | Focuses |
---|---|---|
Accuracy | Accuracy measures aim and precision, and measures your ability to hit targets with ranged or thrown weapons. | Gunnery Pistols Rifles Throwing |
Communication | Communication covers social skills and generally making friends and influencing people. | Bargaining Deception Disguise Etiquette Expression Gambling Investigation Leadership Performing Persuasion Seduction |
Constitution | Constitution is your character’s overall health, fortitude, and resistance to harm, illness, and fatigue. | Running Stamina Swimming Tolerance |
Dexterity | Dexterity covers deftness, agility, and reaction time, affecting how quickly and gracefully you move. | Acrobatics Crafting Driving Free-fall Initiative Piloting Sleight of Hand Stealth |
Fighting | Fighting is your character’s capability and prowess in close combat, ranging from a brawl to wielding weapons. | Brawling Grappling Heavy Weapons Light Weapons |
Intelligence | Intelligence measures a character’s reasoning, memory, problem-solving, and overall knowledge. | Art Business Cryptography Current Affairs Demolitions Engineering Evaluation Law Medicine Navigation Research Science Security Tactics Technology |
Perception | Perception is the ability to pick up on and notice things using any of the character’s senses. | Empathy Hearing Intuition Searching Seeing Smelling Survival Tasting Touching Tracking |
Strength | Strength is sheer muscle power and the ability to apply it, from lifting heavy things to feats of athletics. | Climbing Intimidation Jumping Might |
Willpower | Willpower measures self control, self-discipline, mental fortitude, confidence. | Courage Faith Morale Self-Discipline |