Anne Bonny

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Attribute Details
Name Anne Bonny
Current Name Da Zakong Koyo
Class Modified Grendal-Class Light Freighter
Faction OPA
Category Large
Drive Epstein, Thrusters
Length 65m
Crew 2 (8)
Competence Capable (+3)
Hull 2d6+1
Sensors 2
Favoured Range Long
Favoured Command Stunts Blinding Maneuver, Evasive Action, Scrambling Defenses
Qualities Advanced Sensor II, Altered Transponder Code, Atmosphere Capable, Emergency Batteries, Good Juice, Hidden Compartments, Hull Plating, Improved Acceleration II, Improved Stores, Medical Expert System, Reduced Crew Requirements, Redundant Hull (Double)
Flaws High Maintenance
Honorific Scourge of the Belt (3)
Weapon Type Range Damage Arc
Torpedo Tubes (2) Long 4d6 Fore
Point Defence Network Close 2d6 Full Coverage
Grapplers (2) Close - Aft
System Max Conditions
Collateral # of crew
Hull 2
Manoeuvrability 6
Sensor 6
Weapons 6
Quality / Flaw Effect/Description Conditions/Prerequisites Stackable?
Advanced Sensor Package +1 to the Sensors score None stated. Yes (6)
Altered Transponder Code Allows the ship to appear as another vessel. Highly illegal. No
Atmosphere Capable Can operate and land in a planetary atmosphere for limited periods. Must be built-in. No
Emergency Batteries Provides backup power to ship systems. None stated. No
Forward Plating +1d6 to Hull total when pointing at enemy Medium or Large ships only. No
Good Juice +2 bonus Stamina tests against high-g None stated. No
Hidden Compartments +2 against TN of finding hidden goods None stated. No
Hull Plating +1 bonus when determining the ship's Hull total against damage. None stated. Yes (4)
Improved Acceleration +7 to +9 on high-g manoeuvres
+1 to +3 on Piloting tests to change range
None stated. Yes (3)
Improved Stores The ship can stock supplies for extended travel for its crew and half its optimal crew listing (or more passengers). None stated. No
Medical Expert System +2 Medicine tests None stated. No
Reduced Crew Requirements Halves the usual requirement (minimum 1). None stated. No
Redundant Hull (Double) Ignore the first loss condition imposed in an encounter. None stated. No
High Maintenance +1 Lifestyle Cost of maintaining ship. None stated. No

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Maintenance

Activity Last day done
Audit 2
Ship maintenance - Hull 2
Ship maintenance - Manouvering 3
Ship maintenance - Sensors 2
Ship maintenance - Weapons 2