Crew Stats
Lira Vester
Level 4
Attribute | Score | Focuses |
---|---|---|
Accuracy | 0 | |
Communication | 5 | Expression |
Constitution | 0 | |
Dexterity | 2 | Crafting |
Fighting | 0 | |
Intelligence | 6 | Research, Biology (3), Technology |
Perception | 2 | |
Strength | 0 | |
Willpower | 2 | Self-discipline |
Speed | Fortune | Defence | Ar+Tou |
---|---|---|---|
12 | 24 | 13 | 0 |
Weapon | Attack Roll | Damage |
---|---|---|
Unarmed | 0 | 1d3 |
Light Weapon | 0 | 1d6+2 |
Heavy Weapon | 0 | 2d6 |
Pistol | 0 | 2d6+2 |
Rifle | 0 | 3d6+2 |
Talent | Novice | Expert | Master | Effects |
---|---|---|---|---|
Talents#Expertise (Biology) | ✔️ | ✔️ | +1 to ability test re-roll failed test |
|
Talents#Knowledge | ✔️ | ✔️ | +1 info for successful knowledge test +1 DD for research test |
|
Talents#Contacts | ✔️ | ✔️ | make contact out of NPC contact favour out of persuasion test |
|
Specializations#Academic | ✔️ | re-roll failed research test |
Equipment | Details | Stats |
---|---|---|
Knife | ||
Lira's Terminal | Effective, Expensive, Fine, Impressive | 2 tests during each advanced test round +3 to DD +1 to tests +1 to social tests |
Paulo (Glint) Arrache
Attribute | Score | Focuses |
---|---|---|
Accuracy | 4 | Pistols |
Communication | 1 | Expression |
Constitution | 1 | Tolerance |
Dexterity | 0 | |
Fighting | 0 | |
Intelligence | 6 | Engineering, Demolitions |
Perception | 3 | Seeing |
Strength | 0 | |
Willpower | 1 |
Speed | Fortune | Defence | Ar+Tou | Init |
---|---|---|---|---|
9 | 21 | 10 | 8 | 2 |
Weapon | Attack Roll | Damage |
---|---|---|
Unarmed | 2 | 1d3 |
Light Weapon | 0 | 1d6 |
Heavy Weapon | 0 | 2d6 |
Pistol | 5 | 2d6+4 (-2 target toughness) |
Rifle | 4 | 3d6+3 |
Talent | Novice | Expert | Master | Effects |
---|---|---|---|---|
Talents#Engineering | ✔️ | ✔️ | re-roll failed engineering test damage control test: ST only +2 for every loss |
|
Talents#Expertise (Engineering) | ✔️ | ✔️ | +1 to ability test re-roll failed test |
|
Talents#Improvisation | ✔️ | ✔️ | make ability tests without required focus Whatever’s Handy Stunts#Combat Stunts -1 to penalty & last 2d6 rounds |
|
Specializations#Mechanic | ✔️ | Intuition to identify ship problem |
Equipment | Details | Stats |
---|---|---|
Glint's Pistol | Fast, fine, effective, armour piercing, automatic pistol | +2 bonus to initiative +1 damage +1 test -2 to target toughness can take automatic stunts |
Glint's Amrour | Very light, effective, heavy body armour | -2 to Dex penalty +1 toughness |